![]() Within AC3D, go to the Help menu and select "About Plugins". How to check what version of the X-Plane plugin you have Either CTRL+left click, or right-click on the AC3D app icon to get a popup menu and select "Show package contents". tcl file, you'll also need some data refs files.ĪC3D 8.3 and later: you must open the AC3D.app bundle and put them in the plugins folder. It adds support for the new X-Plane 10.50 Manipulators.ĪC3D does not come with the X-Plane plugin included. *** Mac users should not use the previous version 3.3b2 - there's a nasty divide-by-zero bug in it which can cause a crash. This adds support for exporting TEXTURE_NORMAL lines. Windows: Mac: Here is the X-Plane plugin (3.3b3) for AC3D 8.0. This version adds the ability to edit the exported OBJ header (in X-Plane export settings) e.g. ![]() See below for plugin installation instructions. searches for datarefs and commands.txt files automatically Mac - window types changed to prevent stacking problems X-Plane plugins for AC3D 9.0 (3.5b3) (XPlane 11 only) "cd" value in lights now imported and exported correctly light-type popup menu changed to a more compact combobox. The number of max selected objects/panels open at once can be increased up to 9 (not larger) by editing MAX_SEL in the tcl file. light parameter labels are updated with correct field labels (from the data in lights.txt) added lit_nits (brightness) value to attr_light (default 1000) updated for X-Plane 12 (requires AC3D 9 min) X-Plane plugins for AC3D 9.0 (4.0b0) X-Plane 12 It will be updated when new versions are available. ![]() If the "Export TEXTURE_NORMAL lines" option is un-checked, then the 2 additional check boxes suggested above would be greyed out.Īnyway, just some constructive feedback - thanks again for the work on this!! I purchased the new license 10 days ago, and I am using it constantly!This is the definitive download web page for the latest AC3D XPlane plugin. " Normal texture defines glass" (results in "TEXTURE_NORMAL texturefilename_normal.png" and "GLOBAL_specular 1.0" and "BLEND_GLASS" being written to the header) " Normal texture defines metalness" (results in "TEXTURE_NORMAL texturefilename_normal.png" and "GLOBAL_specular 1.0" and "NORMAL_METALNESS" being written to the header) My suggestion would be to add two new check boxes to the X-Plane export prefs dialog box: The header text lines shown above are being written regardless of whether you have the "Export TEXTURE_NORMAL lines" option turned on or off in the plugin's X-Plane export prefs dialog box. The X-Plane plugin export function (export to OBJ8 format) is writing the following header text to the OBJ8 file: In the new version, I've found that I must run the "Optimize Vertices" operation, and it usually removes hundreds of vertices. The Wavefront GW importer utility seems to work differently in 8.3 than in 8.0 - in 8.0, Wavefront OBJ files were imported with the vertices pre-optimized (in other words, if you select "Optimize Vertices" after the import, usually there's no further optimization required). If the X-Plane Object Object Properties panel is open, and you select more than two objects simultaneously, AC3D stalls out (with the spinning "wait" icon) and sometimes crashes. If you don't mind, I have a couple of bugs I've noticed that might be helpful to you for developing the next beta or the final release: First, thank you for developing this beta! The new X-Plane plugin manipulators seem to work well, and are a real time-saver!
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